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//usr/include/c++/4.8.2/bits/stl_heap.h
// Heap implementation -*- C++ -*- // Copyright (C) 2001-2013 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either version 3, or (at your option) // any later version. // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // Under Section 7 of GPL version 3, you are granted additional // permissions described in the GCC Runtime Library Exception, version // 3.1, as published by the Free Software Foundation. // You should have received a copy of the GNU General Public License and // a copy of the GCC Runtime Library Exception along with this program; // see the files COPYING3 and COPYING.RUNTIME respectively. If not, see // <http://www.gnu.org/licenses/>. /* * * Copyright (c) 1994 * Hewlett-Packard Company * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Hewlett-Packard Company makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * Copyright (c) 1997 * Silicon Graphics Computer Systems, Inc. * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Silicon Graphics makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. */ /** @file bits/stl_heap.h * This is an internal header file, included by other library headers. * Do not attempt to use it directly. @headername{queue} */ #ifndef _STL_HEAP_H #define _STL_HEAP_H 1 #include <debug/debug.h> #include <bits/move.h> namespace std _GLIBCXX_VISIBILITY(default) { _GLIBCXX_BEGIN_NAMESPACE_VERSION /** * @defgroup heap_algorithms Heap * @ingroup sorting_algorithms */ template<typename _RandomAccessIterator, typename _Distance> _Distance __is_heap_until(_RandomAccessIterator __first, _Distance __n) { _Distance __parent = 0; for (_Distance __child = 1; __child < __n; ++__child) { if (__first[__parent] < __first[__child]) return __child; if ((__child & 1) == 0) ++__parent; } return __n; } template<typename _RandomAccessIterator, typename _Distance, typename _Compare> _Distance __is_heap_until(_RandomAccessIterator __first, _Distance __n, _Compare __comp) { _Distance __parent = 0; for (_Distance __child = 1; __child < __n; ++__child) { if (__comp(__first[__parent], __first[__child])) return __child; if ((__child & 1) == 0) ++__parent; } return __n; } // __is_heap, a predicate testing whether or not a range is a heap. // This function is an extension, not part of the C++ standard. template<typename _RandomAccessIterator, typename _Distance> inline bool __is_heap(_RandomAccessIterator __first, _Distance __n) { return std::__is_heap_until(__first, __n) == __n; } template<typename _RandomAccessIterator, typename _Compare, typename _Distance> inline bool __is_heap(_RandomAccessIterator __first, _Compare __comp, _Distance __n) { return std::__is_heap_until(__first, __n, __comp) == __n; } template<typename _RandomAccessIterator> inline bool __is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { return std::__is_heap(__first, std::distance(__first, __last)); } template<typename _RandomAccessIterator, typename _Compare> inline bool __is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { return std::__is_heap(__first, __comp, std::distance(__first, __last)); } // Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap, // + is_heap and is_heap_until in C++0x. template<typename _RandomAccessIterator, typename _Distance, typename _Tp> void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __value) { _Distance __parent = (__holeIndex - 1) / 2; while (__holeIndex > __topIndex && *(__first + __parent) < __value) { *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __parent)); __holeIndex = __parent; __parent = (__holeIndex - 1) / 2; } *(__first + __holeIndex) = _GLIBCXX_MOVE(__value); } /** * @brief Push an element onto a heap. * @param __first Start of heap. * @param __last End of heap + element. * @ingroup heap_algorithms * * This operation pushes the element at last-1 onto the valid heap * over the range [__first,__last-1). After completion, * [__first,__last) is a valid heap. */ template<typename _RandomAccessIterator> inline void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType; typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType; // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_function_requires(_LessThanComparableConcept<_ValueType>) __glibcxx_requires_valid_range(__first, __last); __glibcxx_requires_heap(__first, __last - 1); _ValueType __value = _GLIBCXX_MOVE(*(__last - 1)); std::__push_heap(__first, _DistanceType((__last - __first) - 1), _DistanceType(0), _GLIBCXX_MOVE(__value)); } template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare> void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __value, _Compare __comp) { _Distance __parent = (__holeIndex - 1) / 2; while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) { *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __parent)); __holeIndex = __parent; __parent = (__holeIndex - 1) / 2; } *(__first + __holeIndex) = _GLIBCXX_MOVE(__value); } /** * @brief Push an element onto a heap using comparison functor. * @param __first Start of heap. * @param __last End of heap + element. * @param __comp Comparison functor. * @ingroup heap_algorithms * * This operation pushes the element at __last-1 onto the valid * heap over the range [__first,__last-1). After completion, * [__first,__last) is a valid heap. Compare operations are * performed using comp. */ template<typename _RandomAccessIterator, typename _Compare> inline void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType; typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType; // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_requires_valid_range(__first, __last); __glibcxx_requires_heap_pred(__first, __last - 1, __comp); _ValueType __value = _GLIBCXX_MOVE(*(__last - 1)); std::__push_heap(__first, _DistanceType((__last - __first) - 1), _DistanceType(0), _GLIBCXX_MOVE(__value), __comp); } template<typename _RandomAccessIterator, typename _Distance, typename _Tp> void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value) { const _Distance __topIndex = __holeIndex; _Distance __secondChild = __holeIndex; while (__secondChild < (__len - 1) / 2) { __secondChild = 2 * (__secondChild + 1); if (*(__first + __secondChild) < *(__first + (__secondChild - 1))) __secondChild--; *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __secondChild)); __holeIndex = __secondChild; } if ((__len & 1) == 0 && __secondChild == (__len - 2) / 2) { __secondChild = 2 * (__secondChild + 1); *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + (__secondChild - 1))); __holeIndex = __secondChild - 1; } std::__push_heap(__first, __holeIndex, __topIndex, _GLIBCXX_MOVE(__value)); } template<typename _RandomAccessIterator> inline void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result) { typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType; typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType; _ValueType __value = _GLIBCXX_MOVE(*__result); *__result = _GLIBCXX_MOVE(*__first); std::__adjust_heap(__first, _DistanceType(0), _DistanceType(__last - __first), _GLIBCXX_MOVE(__value)); } /** * @brief Pop an element off a heap. * @param __first Start of heap. * @param __last End of heap. * @pre [__first, __last) is a valid, non-empty range. * @ingroup heap_algorithms * * This operation pops the top of the heap. The elements __first * and __last-1 are swapped and [__first,__last-1) is made into a * heap. */ template<typename _RandomAccessIterator> inline void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType; // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_function_requires(_LessThanComparableConcept<_ValueType>) __glibcxx_requires_non_empty_range(__first, __last); __glibcxx_requires_valid_range(__first, __last); __glibcxx_requires_heap(__first, __last); if (__last - __first > 1) { --__last; std::__pop_heap(__first, __last, __last); } } template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare> void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value, _Compare __comp) { const _Distance __topIndex = __holeIndex; _Distance __secondChild = __holeIndex; while (__secondChild < (__len - 1) / 2) { __secondChild = 2 * (__secondChild + 1); if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) __secondChild--; *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __secondChild)); __holeIndex = __secondChild; } if ((__len & 1) == 0 && __secondChild == (__len - 2) / 2) { __secondChild = 2 * (__secondChild + 1); *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + (__secondChild - 1))); __holeIndex = __secondChild - 1; } std::__push_heap(__first, __holeIndex, __topIndex, _GLIBCXX_MOVE(__value), __comp); } template<typename _RandomAccessIterator, typename _Compare> inline void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result, _Compare __comp) { typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType; typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType; _ValueType __value = _GLIBCXX_MOVE(*__result); *__result = _GLIBCXX_MOVE(*__first); std::__adjust_heap(__first, _DistanceType(0), _DistanceType(__last - __first), _GLIBCXX_MOVE(__value), __comp); } /** * @brief Pop an element off a heap using comparison functor. * @param __first Start of heap. * @param __last End of heap. * @param __comp Comparison functor to use. * @ingroup heap_algorithms * * This operation pops the top of the heap. The elements __first * and __last-1 are swapped and [__first,__last-1) is made into a * heap. Comparisons are made using comp. */ template<typename _RandomAccessIterator, typename _Compare> inline void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_requires_valid_range(__first, __last); __glibcxx_requires_non_empty_range(__first, __last); __glibcxx_requires_heap_pred(__first, __last, __comp); if (__last - __first > 1) { --__last; std::__pop_heap(__first, __last, __last, __comp); } } /** * @brief Construct a heap over a range. * @param __first Start of heap. * @param __last End of heap. * @ingroup heap_algorithms * * This operation makes the elements in [__first,__last) into a heap. */ template<typename _RandomAccessIterator> void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType; typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType; // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_function_requires(_LessThanComparableConcept<_ValueType>) __glibcxx_requires_valid_range(__first, __last); if (__last - __first < 2) return; const _DistanceType __len = __last - __first; _DistanceType __parent = (__len - 2) / 2; while (true) { _ValueType __value = _GLIBCXX_MOVE(*(__first + __parent)); std::__adjust_heap(__first, __parent, __len, _GLIBCXX_MOVE(__value)); if (__parent == 0) return; __parent--; } } /** * @brief Construct a heap over a range using comparison functor. * @param __first Start of heap. * @param __last End of heap. * @param __comp Comparison functor to use. * @ingroup heap_algorithms * * This operation makes the elements in [__first,__last) into a heap. * Comparisons are made using __comp. */ template<typename _RandomAccessIterator, typename _Compare> void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType; typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType; // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_requires_valid_range(__first, __last); if (__last - __first < 2) return; const _DistanceType __len = __last - __first; _DistanceType __parent = (__len - 2) / 2; while (true) { _ValueType __value = _GLIBCXX_MOVE(*(__first + __parent)); std::__adjust_heap(__first, __parent, __len, _GLIBCXX_MOVE(__value), __comp); if (__parent == 0) return; __parent--; } } /** * @brief Sort a heap. * @param __first Start of heap. * @param __last End of heap. * @ingroup heap_algorithms * * This operation sorts the valid heap in the range [__first,__last). */ template<typename _RandomAccessIterator> void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_function_requires(_LessThanComparableConcept< typename iterator_traits<_RandomAccessIterator>::value_type>) __glibcxx_requires_valid_range(__first, __last); __glibcxx_requires_heap(__first, __last); while (__last - __first > 1) { --__last; std::__pop_heap(__first, __last, __last); } } /** * @brief Sort a heap using comparison functor. * @param __first Start of heap. * @param __last End of heap. * @param __comp Comparison functor to use. * @ingroup heap_algorithms * * This operation sorts the valid heap in the range [__first,__last). * Comparisons are made using __comp. */ template<typename _RandomAccessIterator, typename _Compare> void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { // concept requirements __glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_requires_valid_range(__first, __last); __glibcxx_requires_heap_pred(__first, __last, __comp); while (__last - __first > 1) { --__last; std::__pop_heap(__first, __last, __last, __comp); } } #if __cplusplus >= 201103L /** * @brief Search the end of a heap. * @param __first Start of range. * @param __last End of range. * @return An iterator pointing to the first element not in the heap. * @ingroup heap_algorithms * * This operation returns the last iterator i in [__first, __last) for which * the range [__first, i) is a heap. */ template<typename _RandomAccessIterator> inline _RandomAccessIterator is_heap_until(_RandomAccessIterator __first, _RandomAccessIterator __last) { // concept requirements __glibcxx_function_requires(_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_function_requires(_LessThanComparableConcept< typename iterator_traits<_RandomAccessIterator>::value_type>) __glibcxx_requires_valid_range(__first, __last); return __first + std::__is_heap_until(__first, std::distance(__first, __last)); } /** * @brief Search the end of a heap using comparison functor. * @param __first Start of range. * @param __last End of range. * @param __comp Comparison functor to use. * @return An iterator pointing to the first element not in the heap. * @ingroup heap_algorithms * * This operation returns the last iterator i in [__first, __last) for which * the range [__first, i) is a heap. Comparisons are made using __comp. */ template<typename _RandomAccessIterator, typename _Compare> inline _RandomAccessIterator is_heap_until(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { // concept requirements __glibcxx_function_requires(_RandomAccessIteratorConcept< _RandomAccessIterator>) __glibcxx_requires_valid_range(__first, __last); return __first + std::__is_heap_until(__first, std::distance(__first, __last), __comp); } /** * @brief Determines whether a range is a heap. * @param __first Start of range. * @param __last End of range. * @return True if range is a heap, false otherwise. * @ingroup heap_algorithms */ template<typename _RandomAccessIterator> inline bool is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { return std::is_heap_until(__first, __last) == __last; } /** * @brief Determines whether a range is a heap using comparison functor. * @param __first Start of range. * @param __last End of range. * @param __comp Comparison functor to use. * @return True if range is a heap, false otherwise. * @ingroup heap_algorithms */ template<typename _RandomAccessIterator, typename _Compare> inline bool is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { return std::is_heap_until(__first, __last, __comp) == __last; } #endif _GLIBCXX_END_NAMESPACE_VERSION } // namespace #endif /* _STL_HEAP_H */