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//lib/python2.7/site-packages/langtable.py
# vim:fileencoding=utf-8:sw=4:et -*- coding: utf-8 -*- # Copyright (c) 2013 Mike FABIAN <mfabian@redhat.com> # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/> ###################################################################### # Public API: # # list_locales() # list_keyboards() # list_consolefonts() # list_inputmethods() # list_timezones() # list_scripts() # language_name() # territory_name() # timezone_name() # languageId() # territoryId() # supports_ascii() # # These are the functions which do not start with an “_” in their name. # All global functions and global variables whose name starts with an # “_” are internal and should not be used by a user of langtable.py. # ###################################################################### import os import re import logging import gzip import xml.parsers.expat from xml.sax.handler import ContentHandler # will be replaced by “make install”: _datadir = '/usr/share/langtable' # For the ICU/CLDR locale pattern see: http://userguide.icu-project.org/locale # (We ignore the variant code here) _cldr_locale_pattern = re.compile( # language must be 2 or 3 lower case letters: '^(?P<language>[a-z]{2,3}' # language is only valid if +'(?=$|@' # locale string ends here or only options follow +'|_[A-Z][a-z]{3}(?=$|@|_[A-Z]{2}(?=$|@))' # valid script follows +'|_[A-Z]{2}(?=$|@)' # valid territory follows +'))' # script must be 1 upper case letter followed by # 3 lower case letters: +'(?:_(?P<script>[A-Z][a-z]{3})' # script is only valid if +'(?=$|@' # locale string ends here or only options follow +'|_[A-Z]{2}(?=$|@)' # valid territory follows +')){0,1}' # territory must be 2 upper case letters: +'(?:_(?P<territory>[A-Z]{2})' # territory is only valid if +'(?=$|@' # locale string ends here or only options follow +')){0,1}') # http://www.unicode.org/iso15924/iso15924-codes.html _glibc_script_ids = { 'latin': 'Latn', 'iqtelif': 'Latn', # Tatar, tt_RU.UTF-8@iqtelif, http://en.wikipedia.org/wiki/User:Ultranet/%C4%B0QTElif 'cyrillic': 'Cyrl', 'devanagari': 'Deva', } _territories_db = {} _languages_db = {} _keyboards_db = {} _timezones_db = {} _timezoneIdParts_db = {} class territory_db_item: def __init__(self, names = None, scripts=None, locales=None, languages=None, keyboards=None, inputmethods=None, consolefonts=None, timezones=None): self.names = names self.scripts = scripts self.locales = locales self.languages = languages self.keyboards = keyboards self.inputmethods = inputmethods self.consolefonts = consolefonts self.timezones = timezones class language_db_item: def __init__(self, iso639_1=None, iso639_2_t=None, iso639_2_b=None, names=None, scripts=None, locales=None, territories=None, keyboards=None, inputmethods=None, consolefonts=None, timezones=None): self.iso639_1 = iso639_1 self.iso639_2_t = iso639_2_t self.iso639_2_b = iso639_2_b self.names = names self.scripts = scripts self.locales = locales self.territories = territories self.keyboards = keyboards self.inputmethods = inputmethods self.consolefonts = consolefonts self.timezones = timezones class keyboard_db_item: def __init__(self, description=None, ascii=True, languages=None, territories = None, comment=None): self.description = description self.ascii = ascii self.comment = comment self.languages = languages self.territories = territories class timezone_db_item: def __init__(self, names=None): self.names = names class timezoneIdPart_db_item: def __init__(self, names=None): self.names = names # xml.sax.handler.ContentHandler is not inherited from the 'object' class, # 'super' keyword wouldn't work, we need to inherit it on our own class LangtableContentHandler(ContentHandler, object): """ A base class inherited from the xml.sax.handler.ContentHandler class providing handling for SAX events produced when parsing the langtable data files. """ def __init__(self): # internal attribute used to set where the upcoming text data should be # stored self._save_to = None def characters(self, content): """Handler for the text data event.""" if self._save_to is None: # don't know where to save data return # text content may split in multiple events old_value = getattr(self, self._save_to) if old_value: new_value = old_value + content else: new_value = content setattr(self, self._save_to, new_value) class TerritoriesContentHandler(LangtableContentHandler): """Handler for SAX events produced when parsing the territories.xml file.""" def __init__(self): super(TerritoriesContentHandler, self).__init__() # simple values self._territoryId = None # helper variables self._item_id = None self._item_rank = None self._item_name = None # dictionaries self._names = None self._scripts = None self._locales = None self._languages = None self._keyboards = None self._inputmethods = None self._consolefonts = None self._timezones = None def startElement(self, name, attrs): if name == u"territory": self._names = dict() self._scripts = dict() self._locales = dict() self._languages = dict() self._keyboards = dict() self._inputmethods = dict() self._consolefonts = dict() self._timezones = dict() # non-dict values elif name == u"territoryId": self._save_to = "_territoryId" # dict items elif name in (u"languageId", u"scriptId", u"localeId", u"keyboardId", u"inputmethodId", u"consolefontId", u"timezoneId"): self._save_to = "_item_id" elif name == u"trName": self._save_to = "_item_name" elif name == u"rank": self._save_to = "_item_rank" def endElement(self, name): # we don't allow text to appear on the same level as elements so outside # of an element no text should appear self._save_to = None if name == u"territory": _territories_db[str(self._territoryId)] = territory_db_item( names = self._names, scripts = self._scripts, locales = self._locales, languages = self._languages, keyboards = self._keyboards, inputmethods = self._inputmethods, consolefonts = self._consolefonts, timezones = self._timezones) # clean after ourselves self._territoryId = None self._names = None self._scripts = None self._locales = None self._languages = None self._keyboards = None self._inputmethods = None self._consolefonts = None self._timezones = None # populating dictionaries elif name == u"name": self._names[str(self._item_id)] = self._item_name self._clear_item() elif name == u"script": self._scripts[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"locale": self._locales[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"language": self._languages[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"keyboard": self._keyboards[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"inputmethod": self._inputmethods[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"consolefont": self._consolefonts[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"timezone": self._timezones[str(self._item_id)] = int(self._item_rank) self._clear_item() def _clear_item(self): self._item_id = None self._item_name = None self._item_rank = None class KeyboardsContentHandler(LangtableContentHandler): """Handler for SAX events produced when parsing the keyboards.xml file.""" def __init__(self): super(KeyboardsContentHandler, self).__init__() # simple values self._keyboardId = None self._description = None self._ascii = None self._comment = None # helper variables self._item_id = None self._item_rank = None # dictionaries self._languages = None self._territories = None def startElement(self, name, attrs): if name == u"keyboard": self._languages = dict() self._territories = dict() # non-dict values elif name == u"keyboardId": self._save_to = "_keyboardId" elif name == u"description": self._save_to = "_description" elif name == u"ascii": self._save_to = "_ascii" elif name == u"comment": self._save_to = "_comment" # dict items elif name in (u"languageId", u"territoryId"): self._save_to = "_item_id" elif name == u"rank": self._save_to = "_item_rank" def endElement(self, name): # we don't allow text to appear on the same level as elements so outside # of an element no text should appear self._save_to = None if name == u"keyboard": _keyboards_db[str(self._keyboardId)] = keyboard_db_item( description = self._description, ascii = self._ascii == u"True", comment = self._comment, languages = self._languages, territories = self._territories) # clean after ourselves self._keyboardId = None self._description = None self._ascii = None self._comment = None self._languages = None self._territories = None # populating dictionaries elif name == u"language": self._languages[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"territory": self._territories[str(self._item_id)] = int(self._item_rank) self._clear_item() def _clear_item(self): self._item_id = None self._item_rank = None class LanguagesContentHandler(LangtableContentHandler): """Handler for SAX events produced when parsing the languages.xml file.""" def __init__(self): super(LanguagesContentHandler, self).__init__() # simple values self._languageId = None self._iso639_1 = None self._iso639_2_t = None self._iso639_2_b = None # helper variables self._item_id = None self._item_rank = None self._item_name = None # flag to distinguish 'languageId' elements inside and outside of the # 'names' element self._in_names = False # dictionaries self._names = None self._scripts = None self._locales = None self._territories = None self._keyboards = None self._inputmethods = None self._consolefonts = None self._timezones = None def startElement(self, name, attrs): if name == u"language": self._names = dict() self._scripts = dict() self._locales = dict() self._territories = dict() self._keyboards = dict() self._inputmethods = dict() self._consolefonts = dict() self._timezones = dict() # non-dict values elif name == u"languageId" and not self._in_names: # ID of the language self._save_to = "_languageId" elif name == u"iso639-1": self._save_to = "_iso639_1" elif name == u"iso639-2-t": self._save_to = "_iso639_2_t" elif name == u"iso639-2-b": self._save_to = "_iso639_2_b" elif name == u"names": self._in_names = True # dict items elif name in (u"scriptId", u"localeId", u"territoryId", u"keyboardId", u"inputmethodId", u"consolefontId", u"timezoneId"): self._save_to = "_item_id" elif name == u"languageId" and self._in_names: # ID of the translated name's language self._save_to = "_item_id" elif name == u"trName": self._save_to = "_item_name" elif name == u"rank": self._save_to = "_item_rank" def endElement(self, name): # we don't allow text to appear on the same level as elements so outside # of an element no text should appear self._save_to = None if name == u"language": _languages_db[str(self._languageId)] = language_db_item( iso639_1 = self._iso639_1, iso639_2_t = self._iso639_2_t, iso639_2_b = self._iso639_2_b, names = self._names, scripts = self._scripts, locales = self._locales, territories = self._territories, keyboards = self._keyboards, inputmethods = self._inputmethods, consolefonts = self._consolefonts, timezones = self._timezones) # clean after ourselves self._languageId = None self._iso639_1 = None self._iso639_2_t = None self._iso639_2_b = None self._names = None self._scripts = None self._locales = None self._territories = None self._keyboards = None self._inputmethods = None self._consolefonts = None self._timezones = None # leaving the "names" element elif name == u"names": self._in_names = False # populating dictionaries elif name == u"name": self._names[str(self._item_id)] = self._item_name self._clear_item() elif name == u"script": self._scripts[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"locale": self._locales[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"territory": self._territories[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"keyboard": self._keyboards[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"inputmethod": self._inputmethods[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"consolefont": self._consolefonts[str(self._item_id)] = int(self._item_rank) self._clear_item() elif name == u"timezone": self._timezones[str(self._item_id)] = int(self._item_rank) self._clear_item() def _clear_item(self): self._item_id = None self._item_name = None self._item_rank = None class TimezonesContentHandler(LangtableContentHandler): """Handler for SAX events produced when parsing the timezones.xml file.""" def __init__(self): super(TimezonesContentHandler, self).__init__() # simple values self._timezoneId = None # helper variables self._item_id = None self._item_name = None # dictionaries self._names = None def startElement(self, name, attrs): if name == u"timezone": self._names = dict() # non-dict values elif name == u"timezoneId": # ID of the timezone self._save_to = "_timezoneId" # dict items elif name == u"languageId": # ID of the translated timezone's language self._save_to = "_item_id" elif name == u"trName": self._save_to = "_item_name" def endElement(self, name): # we don't allow text to appear on the same level as elements so outside # of an element no text should appear self._save_to = None if name == u"timezone": _timezones_db[str(self._timezoneId)] = timezone_db_item( names = self._names) # clean after ourselves self._timezoneId = None self._names = None # populating dictionaries elif name == u"name": self._names[str(self._item_id)] = self._item_name self._clear_item() def _clear_item(self): self._item_id = None self._item_name = None class TimezoneIdPartsContentHandler(LangtableContentHandler): """Handler for SAX events produced when parsing the timezoneidparts.xml file.""" def __init__(self): super(TimezoneIdPartsContentHandler, self).__init__() # simple values self._timezoneIdPartId = None # helper variables self._item_id = None self._item_name = None # dictionaries self._names = None def startElement(self, name, attrs): if name == u"timezoneIdPart": self._names = dict() # non-dict values elif name == u"timezoneIdPartId": # partial timezone ID self._save_to = "_timezoneIdPartId" # dict items elif name == u"languageId": # ID of the translated partial timezone ID's language self._save_to = "_item_id" elif name == u"trName": self._save_to = "_item_name" def endElement(self, name): # we don't allow text to appear on the same level as elements so outside # of an element no text should appear self._save_to = None if name == u"timezoneIdPart": _timezoneIdParts_db[str(self._timezoneIdPartId)] = timezoneIdPart_db_item( names = self._names) # clean after ourselves self._timezoneIdPartId = None self._names = None # populating dictionaries elif name == u"name": self._names[str(self._item_id)] = self._item_name self._clear_item() def _clear_item(self): self._item_id = None self._item_name = None def _write_territories_file(file): ''' Only for internal use ''' file.write('<?xml version="1.0" encoding="UTF-8"?>\n') file.write('<territories>\n') for territoryId in sorted(_territories_db): file.write(' <territory>\n') file.write(' <territoryId>'+territoryId+'</territoryId>\n') names = _territories_db[territoryId].names file.write(' <names>\n') for name in sorted(names): file.write( ' <name>' +'<languageId>'+name+'</languageId>' +'<trName>'+names[name]+'</trName>' +'</name>\n') file.write(' </names>\n') scripts = _territories_db[territoryId].scripts file.write(' <scripts>\n') for scriptId, rank in sorted(scripts.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <script>' +'<scriptId>'+scriptId+'</scriptId>' +'<rank>'+str(rank)+'</rank>' +'</script>\n') file.write(' </scripts>\n') locales = _territories_db[territoryId].locales file.write(' <locales>\n') for localeId, rank in sorted(locales.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <locale>' +'<localeId>'+localeId+'</localeId>' +'<rank>'+str(rank)+'</rank>' +'</locale>\n') file.write(' </locales>\n') languages = _territories_db[territoryId].languages file.write(' <languages>\n') for languageId, rank in sorted(languages.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <language>' +'<languageId>'+languageId+'</languageId>' +'<rank>'+str(rank)+'</rank>' +'</language>\n') file.write(' </languages>\n') keyboards = _territories_db[territoryId].keyboards file.write(' <keyboards>\n') for keyboardId, rank in sorted(keyboards.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <keyboard>' +'<keyboardId>'+keyboardId+'</keyboardId>' +'<rank>'+str(rank)+'</rank>' +'</keyboard>\n') file.write(' </keyboards>\n') inputmethods = _territories_db[territoryId].inputmethods file.write(' <inputmethods>\n') for inputmethodId, rank in sorted(inputmethods.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <inputmethod>' +'<inputmethodId>'+inputmethodId+'</inputmethodId>' +'<rank>'+str(rank)+'</rank>' +'</inputmethod>\n') file.write(' </inputmethods>\n') consolefonts = _territories_db[territoryId].consolefonts file.write(' <consolefonts>\n') for consolefontId, rank in sorted(consolefonts.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <consolefont>' +'<consolefontId>'+consolefontId+'</consolefontId>' +'<rank>'+str(rank)+'</rank>' +'</consolefont>\n') file.write(' </consolefonts>\n') timezones = _territories_db[territoryId].timezones file.write(' <timezones>\n') for timezoneId, rank in sorted(timezones.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <timezone>' +'<timezoneId>'+timezoneId+'</timezoneId>' +'<rank>'+str(rank)+'</rank>' +'</timezone>\n') file.write(' </timezones>\n') file.write(' </territory>\n') file.write('</territories>\n') return def _write_languages_file(file): ''' Only for internal use ''' file.write('<?xml version="1.0" encoding="UTF-8"?>\n') file.write('<languages>\n') for languageId in sorted(_languages_db): file.write(' <language>\n') file.write(' <languageId>'+languageId+'</languageId>\n') file.write(' <iso639-1>'+str(_languages_db[languageId].iso639_1)+'</iso639-1>\n') file.write(' <iso639-2-t>'+str(_languages_db[languageId].iso639_2_t)+'</iso639-2-t>\n') file.write(' <iso639-2-b>'+str(_languages_db[languageId].iso639_2_b)+'</iso639-2-b>\n') names = _languages_db[languageId].names file.write(' <names>\n') for name in sorted(names): file.write( ' <name>' +'<languageId>'+name+'</languageId>' +'<trName>'+names[name]+'</trName>' +'</name>\n') file.write(' </names>\n') scripts = _languages_db[languageId].scripts file.write(' <scripts>\n') for scriptId, rank in sorted(scripts.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <script>' +'<scriptId>'+scriptId+'</scriptId>' +'<rank>'+str(rank)+'</rank>' +'</script>\n') file.write(' </scripts>\n') locales = _languages_db[languageId].locales file.write(' <locales>\n') for localeId, rank in sorted(locales.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <locale>' +'<localeId>'+localeId+'</localeId>' +'<rank>'+str(rank)+'</rank>' +'</locale>\n') file.write(' </locales>\n') territories = _languages_db[languageId].territories file.write(' <territories>\n') for territoryId, rank in sorted(territories.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <territory>' +'<territoryId>'+territoryId+'</territoryId>' +'<rank>'+str(rank)+'</rank>' +'</territory>\n') file.write(' </territories>\n') keyboards = _languages_db[languageId].keyboards file.write(' <keyboards>\n') for keyboardId, rank in sorted(keyboards.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <keyboard>' +'<keyboardId>'+keyboardId+'</keyboardId>' +'<rank>'+str(rank)+'</rank>' +'</keyboard>\n') file.write(' </keyboards>\n') inputmethods = _languages_db[languageId].inputmethods file.write(' <inputmethods>\n') for inputmethodId, rank in sorted(inputmethods.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <inputmethod>' +'<inputmethodId>'+inputmethodId+'</inputmethodId>' +'<rank>'+str(rank)+'</rank>' +'</inputmethod>\n') file.write(' </inputmethods>\n') consolefonts = _languages_db[languageId].consolefonts file.write(' <consolefonts>\n') for consolefontId, rank in sorted(consolefonts.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <consolefont>' +'<consolefontId>'+consolefontId+'</consolefontId>' +'<rank>'+str(rank)+'</rank>' +'</consolefont>\n') file.write(' </consolefonts>\n') timezones = _languages_db[languageId].timezones file.write(' <timezones>\n') for timezoneId, rank in sorted(timezones.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <timezone>' +'<timezoneId>'+timezoneId+'</timezoneId>' +'<rank>'+str(rank)+'</rank>' +'</timezone>\n') file.write(' </timezones>\n') file.write(' </language>\n') file.write('</languages>\n') return def _write_keyboards_file(file): ''' Only for internal use ''' file.write('<?xml version="1.0" encoding="UTF-8"?>\n') file.write('<keyboards>\n') for keyboardId in sorted(_keyboards_db): file.write(' <keyboard>\n') file.write(' <keyboardId>'+keyboardId+'</keyboardId>\n') file.write(' <description>'+_keyboards_db[keyboardId].description+'</description>\n') file.write(' <ascii>'+str(_keyboards_db[keyboardId].ascii)+'</ascii>\n') if _keyboards_db[keyboardId].comment != None: file.write(' <comment>'+_keyboards_db[keyboardId].comment+'</comment>\n') languages = _keyboards_db[keyboardId].languages file.write(' <languages>\n') for languageId, rank in sorted(languages.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <language>' +'<languageId>'+languageId+'</languageId>' +'<rank>'+str(rank)+'</rank>' +'</language>\n') file.write(' </languages>\n') territories = _keyboards_db[keyboardId].territories file.write(' <territories>\n') for territoryId, rank in sorted(territories.items(), key=lambda x: (-1*x[1],x[0])): file.write( ' <territory>' +'<territoryId>'+territoryId+'</territoryId>' +'<rank>'+str(rank)+'</rank>' +'</territory>\n') file.write(' </territories>\n') file.write(' </keyboard>\n') file.write('</keyboards>\n') return def _write_timezones_file(file): ''' Only for internal use ''' file.write('<?xml version="1.0" encoding="UTF-8"?>\n') file.write('<timezones>\n') for timezoneId in sorted(_timezones_db): file.write(' <timezone>\n') file.write(' <timezoneId>'+timezoneId+'</timezoneId>\n') names = _timezones_db[timezoneId].names file.write(' <names>\n') for name in sorted(names): file.write( ' <name>' +'<languageId>'+name+'</languageId>' +'<trName>'+names[name]+'</trName>' +'</name>\n') file.write(' </names>\n') file.write(' </timezone>\n') file.write('</timezones>\n') return def _write_timezoneIdParts_file(file): ''' Only for internal use ''' file.write('<?xml version="1.0" encoding="UTF-8"?>\n') file.write('<timezoneIdParts>\n') for timezoneIdPartId in sorted(_timezoneIdParts_db): file.write(' <timezoneIdPart>\n') file.write(' <timezoneIdPartId>'+timezoneIdPartId+'</timezoneIdPartId>\n') names = _timezoneIdParts_db[timezoneIdPartId].names file.write(' <names>\n') for name in sorted(names): file.write( ' <name>' +'<languageId>'+name+'</languageId>' +'<trName>'+names[name]+'</trName>' +'</name>\n') file.write(' </names>\n') file.write(' </timezoneIdPart>\n') file.write('</timezoneIdParts>\n') return def _expat_parse(file, sax_handler): """ Only for internal use. Parses a given file object with a given SAX handler using an expat parser. """ parser = xml.parsers.expat.ParserCreate() parser.StartElementHandler = sax_handler.startElement parser.EndElementHandler = sax_handler.endElement parser.CharacterDataHandler = sax_handler.characters parser.ParseFile(file) def _read_file(datadir, filename, sax_handler): ''' Only for internal use ''' for dir in [datadir, '.']: path = os.path.join(dir, filename) if os.path.isfile(path): with open(path, mode='rb') as file: logging.info('reading file=%s' %file) _expat_parse(file, sax_handler) return path = os.path.join(dir, filename+'.gz') if os.path.isfile(path): with gzip.open(path, mode='rb') as file: logging.info('reading file=%s' %file) _expat_parse(file, sax_handler) return logging.info('no readable file found.') def _write_files(territoriesfilename, languagesfilename, keyboardsfilename, timezonesfilename, timezoneidpartsfilename): ''' Only for internal use ''' with open(territoriesfilename, 'w') as territoriesfile: logging.info("writing territories file=%s" %territoriesfile) _write_territories_file(territoriesfile) with open(languagesfilename, 'w') as languagesfile: logging.info("writing languages file=%s" %languagesfile) _write_languages_file(languagesfile) with open(keyboardsfilename, 'w') as keyboardsfile: logging.info("writing keyboards file=%s" %keyboardsfile) _write_keyboards_file(keyboardsfile) with open(keyboardsfilename, 'w') as keyboardsfile: logging.info("writing keyboards file=%s" %keyboardsfile) _write_keyboards_file(keyboardsfile) with open(timezonesfilename, 'w') as timezonesfile: logging.info("writing timezones file=%s" %timezonesfile) _write_timezones_file(timezonesfile) with open(timezoneidpartsfilename, 'w') as timezoneidpartsfile: logging.info("writing timezoneidparts file=%s" %timezoneidpartsfile) _write_timezoneIdParts_file(timezoneidpartsfile) return def _dictionary_to_ranked_list(dict, reverse=True): sorted_list = [] for item in sorted(dict, key=lambda x: (dict.get(x), x), reverse=reverse): if dict[item] != 0: sorted_list.append([item, dict[item]]) return sorted_list def _ranked_list_to_list(ranked_list): return list(map(lambda x: x[0], ranked_list)) def _make_ranked_list_concise(ranked_list, cut_off_factor=1000): if not len(ranked_list) > 1: return ranked_list for i in range(0,len(ranked_list)-1): if ranked_list[i][1]/ranked_list[i+1][1] > cut_off_factor: ranked_list = ranked_list[0:i+1] break return ranked_list def _parse_and_split_languageId(languageId=None, scriptId=None, territoryId=None): ''' Parses languageId and if it contains a valid ICU locale id, returns the values for language, script, and territory found in languageId instead of the original values given. Before parsing, it replaces glibc names for scripts like “latin” with the iso-15924 script names like “Latn”, both in the languageId and the scriptId parameter. I.e. language id like “sr_latin_RS” is accepted as well and treated the same as “sr_Latn_RS”. ''' if languageId: dot_index = languageId.find('.') at_index = languageId.find('@') if dot_index >= 0 and at_index > dot_index: languageId = languageId[:dot_index] + languageId[at_index:] elif dot_index >= 0: languageId = languageId[:dot_index] for key in _glibc_script_ids: if scriptId: scriptId = scriptId.replace(key, _glibc_script_ids[key]) if languageId: if languageId.endswith('@'+key): scriptId = _glibc_script_ids[key] languageId = languageId.replace(key, _glibc_script_ids[key]) if (languageId): match = _cldr_locale_pattern.match(languageId) if match: languageId = match.group('language') if match.group('script'): scriptId = match.group('script') if match.group('territory'): territoryId = match.group('territory') else: logging.info("languageId contains invalid locale id=%s" %languageId) # if the language is Chinese and only the territory is given # but not the script, add the default script for the territory: if languageId == 'zh' and territoryId and not scriptId: if territoryId in ['CN', 'SG']: scriptId = 'Hans' elif territoryId in ['HK', 'MO', 'TW']: scriptId = 'Hant' return (languageId, scriptId, territoryId) def territory_name(territoryId = None, languageIdQuery = None, scriptIdQuery = None, territoryIdQuery = None): u'''Query translations of territory names :param territoryId: identifier for the territory :type territoryId: string :param languageIdQuery: identifier for the language used in the result :type languageIdQuery: string :param scriptIdQuery: identifier for the script used in the result :type scriptIdQuery: string :param territoryIdQuery: identifier for the territory used in the result :type territoryIdQuery: string :rtype: string **Examples:** Switzerland is called “Schweiz” in German: >>> print(territory_name(territoryId="CH", languageIdQuery="de")) Schweiz And it is called “Svizzera” in Italian: >>> print(territory_name(territoryId="CH", languageIdQuery="it")) Svizzera And it is called “スイス” in Japanese: >>> print(territory_name(territoryId="CH", languageIdQuery="ja")) スイス ''' languageIdQuery, scriptIdQuery, territoryIdQuery = _parse_and_split_languageId( languageId=languageIdQuery, scriptId=scriptIdQuery, territoryId=territoryIdQuery) if territoryId in _territories_db: if languageIdQuery and scriptIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _territories_db[territoryId].names: return _territories_db[territoryId].names[icuLocaleIdQuery] if languageIdQuery and scriptIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery if icuLocaleIdQuery in _territories_db[territoryId].names: return _territories_db[territoryId].names[icuLocaleIdQuery] if languageIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _territories_db[territoryId].names: return _territories_db[territoryId].names[icuLocaleIdQuery] if languageIdQuery: icuLocaleIdQuery = languageIdQuery if icuLocaleIdQuery in _territories_db[territoryId].names: return _territories_db[territoryId].names[icuLocaleIdQuery] return '' def language_name(languageId = None, scriptId = None, territoryId = None, languageIdQuery = None, scriptIdQuery = None, territoryIdQuery = None): u'''Query translations of language names :param languageId: identifier for the language :type languageId: string :param scriptId: identifier for the script :type scriptId: string :param territoryId: identifier for the territory :type territoryId: string :param languageIdQuery: identifier for the language used in the result :type languageIdQuery: string :param scriptIdQuery: identifier for the script used in the result :type scriptIdQuery: string :param territoryIdQuery: identifier for the territory used in the result :type territoryIdQuery: string :rtype: string **Examples:** >>> print(language_name(languageId="sr")) српски I.e. the endonym for “Serbian” in the default Cyrillic script is “српски”. If the script “Cyrl” is supplied as well, the name of the script is added for clarity: >>> print(language_name(languageId="sr", scriptId="Cyrl")) српски (Ћирилица) And in Latin script the endonym is: >>> print(language_name(languageId="sr", scriptId="Latn")) Srpski (Latinica) And “Serbian” translated to English is: >>> print(language_name(languageId="sr", languageIdQuery="en")) Serbian And with adding the script information: >>> print(language_name(languageId="sr", scriptId="Cyrl", languageIdQuery="en")) Serbian (Cyrillic) >>> print(language_name(languageId="sr", scriptId="Latn", languageIdQuery="en")) Serbian (Latin) ''' languageId, scriptId, territoryId = _parse_and_split_languageId( languageId=languageId, scriptId=scriptId, territoryId=territoryId) languageIdQuery, scriptIdQuery, territoryIdQuery = _parse_and_split_languageId( languageId=languageIdQuery, scriptId=scriptIdQuery, territoryId=territoryIdQuery) if not languageIdQuery: # get the endonym languageIdQuery = languageId scriptIdQuery = scriptId territoryIdQuery = territoryId if languageId and scriptId and territoryId: icuLocaleId = languageId+'_'+scriptId+'_'+territoryId if icuLocaleId in _languages_db: if languageIdQuery and scriptIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery and scriptIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery: icuLocaleIdQuery = languageIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageId and scriptId: icuLocaleId = languageId+'_'+scriptId if icuLocaleId in _languages_db: cname = territory_name(territoryId=territoryId, languageIdQuery=languageIdQuery, scriptIdQuery=scriptIdQuery, territoryIdQuery=territoryIdQuery) if languageIdQuery and scriptIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: lname = _languages_db[icuLocaleId].names[icuLocaleIdQuery] if cname: return lname + ' ('+cname+')' return lname if languageIdQuery and scriptIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: lname = _languages_db[icuLocaleId].names[icuLocaleIdQuery] if cname: return lname + ' ('+cname+')' return lname if languageIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: lname = _languages_db[icuLocaleId].names[icuLocaleIdQuery] if cname: return lname + ' ('+cname+')' return lname if languageIdQuery: icuLocaleIdQuery = languageIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: lname = _languages_db[icuLocaleId].names[icuLocaleIdQuery] if cname: return lname + ' ('+cname+')' return lname if languageId and territoryId: icuLocaleId = languageId+'_'+territoryId if icuLocaleId in _languages_db: if languageIdQuery and scriptIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery and scriptIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery: icuLocaleIdQuery = languageIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] lname = language_name(languageId=languageId, languageIdQuery=languageIdQuery, scriptIdQuery=scriptIdQuery, territoryIdQuery=territoryIdQuery) cname = territory_name(territoryId=territoryId, languageIdQuery=languageIdQuery, scriptIdQuery=scriptIdQuery, territoryIdQuery=territoryIdQuery) if lname and cname: return lname + ' ('+cname+')' if languageId: icuLocaleId = languageId if icuLocaleId in _languages_db: if languageIdQuery and scriptIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery and scriptIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+scriptIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery and territoryIdQuery: icuLocaleIdQuery = languageIdQuery+'_'+territoryIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] if languageIdQuery: icuLocaleIdQuery = languageIdQuery if icuLocaleIdQuery in _languages_db[icuLocaleId].names: return _languages_db[icuLocaleId].names[icuLocaleIdQuery] return '' def _timezone_name_from_id_parts(timezoneId = None, icuLocaleIdQuery = None): '''Query translation of timezone IDs by querying translations for each part of the ID seperately and putting the results together ''' if not (timezoneId and icuLocaleIdQuery): return '' timezoneId_parts = timezoneId.split('/') part_names = [] for timezoneId_part in timezoneId_parts: if timezoneId_part not in _timezoneIdParts_db: part_names.append(timezoneId_part) continue if icuLocaleIdQuery in _timezoneIdParts_db[timezoneId_part].names: name = _timezoneIdParts_db[timezoneId_part].names[icuLocaleIdQuery] if name: part_names.append(name) elif icuLocaleIdQuery == 'en': name = timezoneId_part.replace('_', ' ') part_names.append(name) if len(part_names) == len(timezoneId_parts): return u'/'.join(part_names) return '' def _timezone_name(timezoneId = None, icuLocaleIdQuery = None): ''' Internal helper function to translate timezone IDs ''' if not (timezoneId and icuLocaleIdQuery): return '' if timezoneId in _timezones_db: if icuLocaleIdQuery in _timezones_db[timezoneId].names: return _timezones_db[timezoneId].names[icuLocaleIdQuery] name_from_parts = _timezone_name_from_id_parts( timezoneId=timezoneId, icuLocaleIdQuery=icuLocaleIdQuery) if name_from_parts: return name_from_parts return '' def timezone_name(timezoneId = None, languageIdQuery = None, scriptIdQuery = None, territoryIdQuery = None): u'''Query translations of timezone IDs :param timezoneId: identifier for the time zone :type timezoneId: string :param languageIdQuery: identifier for the language used in the result :type languageIdQuery: string :param scriptIdQuery: identifier for the script used in the result :type scriptIdQuery: string :param territoryIdQuery: identifier for the territory used in the result :type territoryId: string :rtype: string **Examples:** >>> print(timezone_name(timezoneId='US/Pacific', languageIdQuery='ja')) アメリカ合衆国/太平洋時間 If no translation can be found, the timezone ID is returned unchanged: >>> print(timezone_name(timezoneId='Pacific/Pago_Pago', languageIdQuery='xxx')) Pacific/Pago_Pago ''' languageIdQuery, scriptIdQuery, territoryIdQuery = _parse_and_split_languageId( languageId=languageIdQuery, scriptId=scriptIdQuery, territoryId=territoryIdQuery) if languageIdQuery and scriptIdQuery and territoryIdQuery: name = _timezone_name( timezoneId=timezoneId, icuLocaleIdQuery=languageIdQuery+'_'+scriptIdQuery+'_'+territoryIdQuery) if name: return name if languageIdQuery and scriptIdQuery: name = _timezone_name( timezoneId=timezoneId, icuLocaleIdQuery=languageIdQuery+'_'+scriptIdQuery) if name: return name if languageIdQuery and territoryIdQuery: name = _timezone_name( timezoneId=timezoneId, icuLocaleIdQuery=languageIdQuery+'_'+territoryIdQuery) if name: return name if languageIdQuery: name = _timezone_name( timezoneId=timezoneId, icuLocaleIdQuery=languageIdQuery) if name: return name return timezoneId def territoryId(territoryName = u''): '''Query the territoryId from a translated name of a territory. :param territoryName: the translated name of a language :type territoryName: string :rtype: string The translated name given should be a Python Unicode string or an UTF-8 encoded string. The translated name can be in any language. But there will be only a result if the translation matches exactly. **Examples:** >>> territoryId("India") 'IN' >>> territoryId("भारत") 'IN' >>> territoryId("インド") 'IN' >>> territoryId("Latin America") '419' >>> territoryId("Latinoamérica") '419' ''' if not territoryName: return '' if type(territoryName) != type(u''): territoryName = territoryName.decode('UTF-8') for territoryId in _territories_db: for icuLocaleId in _territories_db[territoryId].names: if territoryName == _territories_db[territoryId].names[icuLocaleId]: return territoryId return '' def languageId(languageName = u''): '''Query the languageId from a translated name of a language. :param languageName: the translated name of a language :type languageName: string :rtype: string The translated name given should be a Python Unicode string or an UTF-8 encoded string. The translated name can be in any language. But there will be only a result if the translation matches exactly. **Examples:** >>> languageId("Marathi") 'mr' >>> languageId("मराठी") 'mr' >>> languageId("マラーティー語") 'mr' ''' if not languageName: return '' if type(languageName) != type(u''): languageName = languageName.decode('UTF-8') for languageId in _languages_db: for icuLocaleId in _languages_db[languageId].names: if languageName.lower() == _languages_db[languageId].names[icuLocaleId].lower(): return languageId language_territory_pattern = re.compile( r'^(?P<language_name>[^()]+)[\s]+[(](?P<territory_name>[^()]+)[)]', re.MULTILINE|re.UNICODE) match = language_territory_pattern.search(languageName) if match: language_name = match.group('language_name') territory_name = match.group('territory_name') for languageId in _languages_db: for icuLocaleId in _languages_db[languageId].names: if language_name.lower() == _languages_db[languageId].names[icuLocaleId].lower(): for territoryId in _territories_db: for icuLocaleId_territory in _territories_db[territoryId].names: if territory_name.lower() == _territories_db[territoryId].names[icuLocaleId_territory].lower(): return languageId+'_'+territoryId return '' extra_bonus = 1000000 def list_locales(concise=True, show_weights=False, languageId = None, scriptId = None, territoryId = None): '''List suitable glibc locales :param concise: if True, return only to highly ranked results :type concise: boolean :param show_weights: Also return the weights used in the ranking :type show_weights: boolean :param languageId: identifier for the language :type languageId: string :param scriptId: identifier for the script :type scriptId: string :param territoryId: identifier for the territory :type territoryId: string :rtype: a list of strings **Examples:** List the suitable locales for the language “German”: >>> list_locales(languageId="de") ['de_DE.UTF-8', 'de_AT.UTF-8', 'de_CH.UTF-8', 'de_BE.UTF-8', 'de_LU.UTF-8'] So this returns a list of locales for German. These lists are sorted in order of decreasing likelyhood, i.e. the most common value comes first. One can also list the possible locales for the territory “Switzerland”: >>> list_locales(territoryId="CH") ['de_CH.UTF-8', 'fr_CH.UTF-8', 'it_CH.UTF-8', 'wae_CH.UTF-8'] If one knows both, the language “German” and the territory “Switzerland”, the result is unique: >>> list_locales(languageId="de", territoryId="CH") ['de_CH.UTF-8'] ''' ranked_locales = {} skipTerritory = False languageId, scriptId, territoryId = _parse_and_split_languageId( languageId=languageId, scriptId=scriptId, territoryId=territoryId) if languageId and scriptId and territoryId and languageId+'_'+scriptId+'_'+territoryId in _languages_db: languageId = languageId+'_'+scriptId+'_'+territoryId skipTerritory = True elif languageId and scriptId and languageId+'_'+scriptId in _languages_db: languageId = languageId+'_'+scriptId elif languageId and territoryId and languageId+'_'+territoryId in _languages_db: languageId = languageId+'_'+territoryId skipTerritory = True language_bonus = 100 if languageId in _languages_db: for locale in _languages_db[languageId].locales: if _languages_db[languageId].locales[locale] != 0: if locale not in ranked_locales: ranked_locales[locale] = _languages_db[languageId].locales[locale] else: ranked_locales[locale] *= _languages_db[languageId].locales[locale] ranked_locales[locale] *= extra_bonus ranked_locales[locale] *= language_bonus territory_bonus = 1 if territoryId in _territories_db and not skipTerritory: for locale in _territories_db[territoryId].locales: if _territories_db[territoryId].locales[locale] != 0: if locale not in ranked_locales: ranked_locales[locale] = _territories_db[territoryId].locales[locale] else: ranked_locales[locale] *= _territories_db[territoryId].locales[locale] ranked_locales[locale] *= extra_bonus ranked_locales[locale] *= territory_bonus ranked_list = _dictionary_to_ranked_list(ranked_locales) if concise: ranked_list = _make_ranked_list_concise(ranked_list) if show_weights: return ranked_list else: return _ranked_list_to_list(ranked_list) def list_scripts(concise=True, show_weights=False, languageId = None, scriptId = None, territoryId = None): '''List scripts used for a language and/or in a territory :param concise: if True, return only to highly ranked results :type concise: boolean :param show_weights: Also return the weights used in the ranking :type show_weights: boolean :param languageId: identifier for the language :type languageId: string :param scriptId: identifier for the script :type scriptId: string :param territoryId: identifier for the territory :type territoryId: string :rtype: a list of strings Returns a list of ISO-15924 script ids: https://en.wikipedia.org/wiki/ISO_15924 **Examples:** List the suitable scripts for the language “Serbian”: >>> list_scripts(languageId="sr") ['Cyrl', 'Latn'] So this returns a list of scripts which are in use for Serbian. These lists are sorted in order of decreasing likelyhood, i.e. the most common value comes first. List the suitable scripts for the language “Punjabi”: >>> list_scripts(languageId="pa") ['Guru', 'Arab'] One can also list the possible scripts for a territory like “Pakistan”: >>> list_scripts(territoryId="PK") ['Arab'] If one knows both, the language “Punjabi” and the territory “Pakistan” or “India”, one can find out which script is the preferred one: >>> list_scripts(languageId="pa", territoryId="PK") ['Arab'] So the preferred script for Punjabi in Pakistan is “Arab” >>> list_scripts(languageId="pa", territoryId="IN") ['Guru', 'Arab'] and the preferred script for Punjabi in India is “Guru”. ''' ranked_scripts = {} skipTerritory = False languageId, scriptId, territoryId = _parse_and_split_languageId( languageId=languageId, scriptId=scriptId, territoryId=territoryId) if scriptId: # scriptId is already given in the input, just return it: return [scriptId] if languageId and territoryId and languageId+'_'+territoryId in _languages_db: languageId = languageId+'_'+territoryId skipTerritory = True language_bonus = 100 if languageId in _languages_db: for script in _languages_db[languageId].scripts: if _languages_db[languageId].scripts[script] != 0: if script not in ranked_scripts: ranked_scripts[script] = _languages_db[languageId].scripts[script] else: ranked_scripts[script] *= _languages_db[languageId].scripts[script] ranked_scripts[script] *= extra_bonus ranked_scripts[script] *= language_bonus territory_bonus = 1 if territoryId in _territories_db and not skipTerritory: for script in _territories_db[territoryId].scripts: if _territories_db[territoryId].scripts[script] != 0: if script not in ranked_scripts: ranked_scripts[script] = _territories_db[territoryId].scripts[script] else: ranked_scripts[script] *= _territories_db[territoryId].scripts[script] ranked_scripts[script] *= extra_bonus ranked_scripts[script] *= territory_bonus ranked_list = _dictionary_to_ranked_list(ranked_scripts) if concise: ranked_list = _make_ranked_list_concise(ranked_list) if show_weights: return ranked_list else: return _ranked_list_to_list(ranked_list) def list_inputmethods(concise=True, show_weights=False, languageId = None, scriptId = None, territoryId = None): '''List suitable input methods :param concise: if True, return only to highly ranked results :type concise: boolean :param show_weights: Also return the weights used in the ranking :type show_weights: boolean :param languageId: identifier for the language :type languageId: string :param scriptId: identifier for the script :type scriptId: string :param territoryId: identifier for the territory :type territoryId: string :rtype: a list of strings **Examples:** List the suitable input methods for the language “Japanese”: >>> list_inputmethods(languageId="ja") ['ibus/kkc', 'ibus/anthy'] So this returns a list of input methods for Japanese. These lists are sorted in order of decreasing likelyhood, i.e. the most common value comes first. One can also list the possible input methods for the territory “Japan”: >>> list_inputmethods(territoryId="JP") ['ibus/kkc', 'ibus/anthy'] ''' ranked_inputmethods = {} skipTerritory = False languageId, scriptId, territoryId = _parse_and_split_languageId( languageId=languageId, scriptId=scriptId, territoryId=territoryId) if languageId and scriptId and territoryId and languageId+'_'+scriptId+'_'+territoryId in _languages_db: languageId = languageId+'_'+scriptId+'_'+territoryId skipTerritory = True elif languageId and scriptId and languageId+'_'+scriptId in _languages_db: languageId = languageId+'_'+scriptId skipTerritory = True elif languageId and territoryId and languageId+'_'+territoryId in _languages_db: languageId = languageId+'_'+territoryId skipTerritory = True language_bonus = 100 if languageId in _languages_db: for inputmethod in _languages_db[languageId].inputmethods: if _languages_db[languageId].inputmethods[inputmethod] != 0: if inputmethod not in ranked_inputmethods: ranked_inputmethods[inputmethod] = _languages_db[languageId].inputmethods[inputmethod] else: ranked_inputmethods[inputmethod] *= _languages_db[languageId].inputmethods[inputmethod] ranked_inputmethods[inputmethod] *= extra_bonus ranked_inputmethods[inputmethod] *= language_bonus territory_bonus = 1 if territoryId in _territories_db and not skipTerritory: for inputmethod in _territories_db[territoryId].inputmethods: if _territories_db[territoryId].inputmethods[inputmethod] != 0: if inputmethod not in ranked_inputmethods: ranked_inputmethods[inputmethod] = _territories_db[territoryId].inputmethods[inputmethod] else: ranked_inputmethods[inputmethod] *= _territories_db[territoryId].inputmethods[inputmethod] ranked_inputmethods[inputmethod] *= extra_bonus ranked_inputmethods[inputmethod] *= territory_bonus ranked_list = _dictionary_to_ranked_list(ranked_inputmethods) if concise: ranked_list = _make_ranked_list_concise(ranked_list) if show_weights: return ranked_list else: return _ranked_list_to_list(ranked_list) def list_keyboards(concise=True, show_weights=False, languageId = None, scriptId = None, territoryId = None): '''List likely X11 keyboard layouts :param concise: if True, return only to highly ranked results :type concise: boolean :param show_weights: Also return the weights used in the ranking :type show_weights: boolean :param languageId: identifier for the language :type languageId: string :param scriptId: identifier for the script :type scriptId: string :param territoryId: identifier for the territory :type territoryId: string :rtype: a list of strings **Examples:** Listing likely X11 keyboard layouts for “German”: >>> list_keyboards(languageId="de") ['de(nodeadkeys)', 'de(deadacute)', 'at(nodeadkeys)', 'ch', 'be(oss)'] Listing likely X11 keyboard layouts for “Switzerland”: >>> list_keyboards(territoryId="CH") ['ch', 'ch(fr)', 'it'] When specifying both “German” *and* “Switzerland”, the returned X11 keyboard layout is unique: >>> list_keyboards(languageId="de", territoryId="CH") ['ch'] ''' ranked_keyboards = {} skipTerritory = False languageId, scriptId, territoryId = _parse_and_split_languageId( languageId=languageId, scriptId=scriptId, territoryId=territoryId) if languageId and scriptId and territoryId and languageId+'_'+scriptId+'_'+territoryId in _languages_db: languageId = languageId+'_'+scriptId+'_'+territoryId skipTerritory = True elif languageId and scriptId and languageId+'_'+scriptId in _languages_db: languageId = languageId+'_'+scriptId elif languageId and territoryId and languageId+'_'+territoryId in _languages_db: languageId = languageId+'_'+territoryId skipTerritory = True language_bonus = 1 if languageId in _languages_db: for keyboard in _languages_db[languageId].keyboards: if _languages_db[languageId].keyboards[keyboard] != 0: if keyboard not in ranked_keyboards: ranked_keyboards[keyboard] = _languages_db[languageId].keyboards[keyboard] else: ranked_keyboards[keyboard] *= _languages_db[languageId].keyboards[keyboard] ranked_keyboards[keyboard] *= extra_bonus ranked_keyboards[keyboard] *= language_bonus territory_bonus = 1 if territoryId in _territories_db: for keyboard in _territories_db[territoryId].keyboards: if _territories_db[territoryId].keyboards[keyboard] != 0: if keyboard not in ranked_keyboards: ranked_keyboards[keyboard] = _territories_db[territoryId].keyboards[keyboard] else: ranked_keyboards[keyboard] *= _territories_db[territoryId].keyboards[keyboard] ranked_keyboards[keyboard] *= extra_bonus ranked_keyboards[keyboard] *= territory_bonus ranked_list = _dictionary_to_ranked_list(ranked_keyboards) if concise: ranked_list = _make_ranked_list_concise(ranked_list) if show_weights: return ranked_list else: return _ranked_list_to_list(ranked_list) def list_consolefonts(concise=True, show_weights=False, languageId = None, scriptId = None, territoryId = None): u'''List likely Linux Console fonts :param concise: if True, return only to highly ranked results :type concise: boolean :param show_weights: Also return the weights used in the ranking :type show_weights: boolean :param languageId: identifier for the language :type languageId: string :param scriptId: identifier for the script :type scriptId: string :param territoryId: identifier for the territory :type territoryId: string :rtype: a list of strings **Examples:** Listing likely console fonts for English: >>> list_consolefonts(languageId="en") ['latarcyrheb-sun16'] Listing likely console fonts for Greek: >>> list_consolefonts(languageId="el") ['iso07u-16', 'LatGrkCyr-8x16'] Listing likely console fonts for Greece: >>> list_consolefonts(territoryId="GR") ['iso07u-16', 'LatGrkCyr-8x16'] Listing likely console fonts for Greek in Greece: list_consolefonts(languageId="el", territoryId="GR") ['iso07u-16'] Listing likely console fonts for Greek in a non-Greek country like the UK (the language has higher weight): >>> list_consolefonts(languageId="el", territoryId="GB") ['iso07u-16', 'LatGrkCyr-8x16', 'latarcyrheb-sun16'] ''' ranked_consolefonts = {} skipTerritory = False languageId, scriptId, territoryId = _parse_and_split_languageId( languageId=languageId, scriptId=scriptId, territoryId=territoryId) if languageId and scriptId and territoryId and languageId+'_'+scriptId+'_'+territoryId in _languages_db: languageId = languageId+'_'+scriptId+'_'+territoryId skipTerritory = True elif languageId and scriptId and languageId+'_'+scriptId in _languages_db: languageId = languageId+'_'+scriptId elif languageId and territoryId and languageId+'_'+territoryId in _languages_db: languageId = languageId+'_'+territoryId skipTerritory = True language_bonus = 100 if languageId in _languages_db: for consolefont in _languages_db[languageId].consolefonts: if _languages_db[languageId].consolefonts[consolefont] != 0: if consolefont not in ranked_consolefonts: ranked_consolefonts[consolefont] = _languages_db[languageId].consolefonts[consolefont] else: ranked_consolefonts[consolefont] *= _languages_db[languageId].consolefonts[consolefont] ranked_consolefonts[consolefont] *= extra_bonus ranked_consolefonts[consolefont] *= language_bonus territory_bonus = 1 if territoryId in _territories_db: for consolefont in _territories_db[territoryId].consolefonts: if _territories_db[territoryId].consolefonts[consolefont] != 0: if consolefont not in ranked_consolefonts: ranked_consolefonts[consolefont] = _territories_db[territoryId].consolefonts[consolefont] else: ranked_consolefonts[consolefont] *= _territories_db[territoryId].consolefonts[consolefont] ranked_consolefonts[consolefont] *= extra_bonus ranked_consolefonts[consolefont] *= territory_bonus ranked_list = _dictionary_to_ranked_list(ranked_consolefonts) if concise: ranked_list = _make_ranked_list_concise(ranked_list) if show_weights: return ranked_list else: return _ranked_list_to_list(ranked_list) def list_timezones(concise=True, show_weights=False, languageId = None, scriptId = None, territoryId = None): '''List likely timezones :param concise: if True, return only to highly ranked results :type concise: boolean :param show_weights: Also return the weights used in the ranking :type show_weights: boolean :param languageId: identifier for the language :type languageId: string :param scriptId: identifier for the script :type scriptId: string :param territoryId: identifier for the territory :type territoryId: string :rtype: a list of strings **Examples:** >>> list_timezones(territoryId="DE") ['Europe/Berlin'] >>> list_timezones(languageId="de") ['Europe/Berlin', 'Europe/Vienna', 'Europe/Zurich', 'Europe/Brussels', 'Europe/Luxembourg'] >>> list_timezones(territoryId="CH") ['Europe/Zurich'] >>> list_timezones(languageId="fr", territoryId="CH") ['Europe/Zurich'] >>> list_timezones(languageId="fr") ['Europe/Paris', 'America/Montreal', 'Europe/Brussels', 'Europe/Zurich', 'Europe/Luxembourg'] The territory gets more weight than the language: >>> list_timezones(languageId="ja", territoryId="CH") ['Europe/Zurich', 'Asia/Tokyo'] ''' ranked_timezones = {} skipTerritory = False languageId, scriptId, territoryId = _parse_and_split_languageId( languageId=languageId, scriptId=scriptId, territoryId=territoryId) if languageId and scriptId and territoryId and languageId+'_'+scriptId+'_'+territoryId in _languages_db: languageId = languageId+'_'+scriptId+'_'+territoryId skipTerritory = True elif languageId and scriptId and languageId+'_'+scriptId in _languages_db: languageId = languageId+'_'+scriptId elif languageId and territoryId and languageId+'_'+territoryId in _languages_db: languageId = languageId+'_'+territoryId skipTerritory = True language_bonus = 1 if languageId in _languages_db: for timezone in _languages_db[languageId].timezones: if _languages_db[languageId].timezones[timezone] != 0: if timezone not in ranked_timezones: ranked_timezones[timezone] = _languages_db[languageId].timezones[timezone] else: ranked_timezones[timezone] *= _languages_db[languageId].timezones[timezone] ranked_timezones[timezone] *= extra_bonus ranked_timezones[timezone] *= language_bonus territory_bonus = 100 if territoryId in _territories_db: for timezone in _territories_db[territoryId].timezones: if _territories_db[territoryId].timezones[timezone] != 0: if timezone not in ranked_timezones: ranked_timezones[timezone] = _territories_db[territoryId].timezones[timezone] else: ranked_timezones[timezone] *= _territories_db[territoryId].timezones[timezone] ranked_timezones[timezone] *= extra_bonus ranked_timezones[timezone] *= territory_bonus ranked_list = _dictionary_to_ranked_list(ranked_timezones) if concise: ranked_list = _make_ranked_list_concise(ranked_list) if show_weights: return ranked_list else: return _ranked_list_to_list(ranked_list) def supports_ascii(keyboardId=None): '''Check whether a keyboard layout supports ASCII :param keyboardId: identifier for the keyboard :type keyboardId: string :rtype: string Returns True if the keyboard layout with that id can be used to type ASCII, returns false if the keyboard layout can not be used to type ASCII or if typing ASCII with that keyboard layout is difficult. **Examples:** >>> supports_ascii("jp") True >>> supports_ascii("ru") False ''' if keyboardId in _keyboards_db: return _keyboards_db[keyboardId].ascii return True def _test_cldr_locale_pattern(localeId): ''' Internal test function, do not use this. ''' match = _cldr_locale_pattern.match(localeId) if match: return [('language', match.group('language')), ('script', match.group('script')), ('territory', match.group('territory'))] else: return [] def _test_language_territory(show_weights=False, languageId=None, scriptId=None, territoryId=None): ''' Internal test function, do not use this. ''' print(str(languageId)+": " +repr(list_locales(show_weights=show_weights,languageId=languageId)) +'\n' +str(territoryId)+": " +repr(list_locales(show_weights=show_weights,territoryId=territoryId)) +'\n' +" +: " +repr(list_locales(show_weights=show_weights,languageId=languageId,scriptId=scriptId,territoryId=territoryId)) +'\n' +str(languageId)+": " +repr(list_keyboards(show_weights=show_weights,languageId=languageId)) +'\n' +str(territoryId)+": " +repr(list_keyboards(show_weights=show_weights,territoryId=territoryId)) +'\n' +" +: " +repr(list_keyboards(show_weights=show_weights,languageId=languageId,scriptId=scriptId,territoryId=territoryId)) ) return def _init(debug = False, logfilename = '/dev/null', datadir = _datadir): log_level = logging.INFO if debug: log_level = logging.DEBUG logging.basicConfig(filename=logfilename, filemode="w", format="%(levelname)s: %(message)s", level=log_level) _read_file(datadir, 'territories.xml', TerritoriesContentHandler()) _read_file(datadir, 'languages.xml', LanguagesContentHandler()) _read_file(datadir, 'keyboards.xml', KeyboardsContentHandler()) _read_file(datadir, 'timezones.xml', TimezonesContentHandler()) _read_file(datadir, 'timezoneidparts.xml', TimezoneIdPartsContentHandler()) class __ModuleInitializer: def __init__(self): _init() return def __del__(self): return __module_init = __ModuleInitializer() if __name__ == "__main__": import doctest _init() doctest.testmod()